Games on the interwebs
Games worth looking at for 5 minutes.


This is a project that is apparently nearing completion. It basically looks like a souped up version of Portal, complete with a ton of mind-bending things Portal could never do. This includes making portals physical objects that can be moved around, making portals of different size scale objects, and more recently, making portals able to transfer light. Here are a couple of videos showing off some different features.

An actual release date hasn’t been given yet, but I think it’s safe to assume it’s going to be here before the end of September. >>Here<< is the site.


First off, here’s a game which in addition to having space-invaders-ish graphics, also has some really cool lighting effects, physics, and reminds me quite a bit of missile command.

Not very hard at all to play, move with the arrow keys, C or X to shoot, and a few other buttons to change the volume, etc.


In other news, I’ve recently found a hat! TF2 hat, that is. It happened like this:

It was Sunday, maybe 10:00 PM, and I had decided to start working on my latest map. After a couple hours of mostly adding detail, I suddenly became aware of the fact that it was around midnight, and nearly just quit altogether. But before doing so, I decided I would compile and test the map really quickly. After waiting a good 10 minutes for it to compile, and another 3 minutes for the game and map to load, I was there. Looking at the displacements and prop_statics I’d placed recently, and making mental notes of things to change or add, I was starting to wonder how the new stuff would look from the air while rocket-jumping. So, I changed my class. Instantly, I was greeted with a message telling me I had acquired a huntsman. So, big deal, I already had one. Then I noticed an arrow telling me there was more. I didn’t expect much, maybe another Bonk! duplicate. So I clicked it. Then, the unthinkable happened. What I had on my screen at that moment was something I had never seen before, and I couldn’t help but stare at it for a good while. It showed a hat with a feather in it, dominating nearly all of my screen. Forgetting everything else, I clicked OK, and had the presence of mind to take a screenshot of the text-box while it still had my new items in it.


I also decided to take a picture of pushing random keys into the textbox, to show how surprised I was from the find.


Finally, here’s what I assume my expression looked like after I got over the initial surprise of finding the hat.snowlake0008

I then attempted to sleep, and gloated like hell the next day.


Yup, if you haven’t heard the news, anybody who earns items through the fake idler is getting them taken away. Now, I haven’t seen anybody lose a hat yet, but I’ve personally lost the items I’ve idled, so this isn’t a joke. Also, apparently, if you continue to idle even after you get the warning, you’ll get all of your items taken away. As if that weren’t enough for the idlers, now non-idlers get a free hat! It’s a halo, and I was starting to get really tired last night of hearing people go crazy over them. Honestly, if 95% of people HAVE the halo, that makes it basically worthless, and you might as well just not wear it at all.

However, there is some good news to go with the bad: Hat drop rates have been tripled! That (apparently) gives you a 3.57% chance of getting a hat once every 4 hours or so.

With the fake idler program gone, this is going to mean a comeback of achievement_idle servers in-game, I just know it.


I posted this game, Osmos, a while back, and now you can buy it. There’s also a demo, if you’re not interested, or just don’t have the money.


EDIT: By the way, I forgot to mention that Osmos is on steam as well, if you want to buy it from steam for whatever reason.


Firstly, don’t get confused by the thread title. If you aren’t already aware, when I use the term ‘Gamemode’ I’m talking about something for GMod. So, this is a Team Fortress 2 gamemode for GMod.

So, one thing to keep in mind first, is that this isn’t meant to replace TF2. Also, this is certainly not supposed to work if you don’t already have TF2 in the first place. What this gamemode is trying to do, mostly, is give you the ability to play HL2 in TF2, which is impossible in either TF2 or HL2. In other words, this is Half-Life Fortress 2.

Sadly, like GMod Tower, this is incomplete. However, unlike GMod Tower, you can play an alpha that has a ton of problems right now!

Most of the problems have to do with effects or sounds, and there aren’t many things that really effect gameplay. However, right now, only Scout, Soldier, Demoman, and Engineer work. Engineer can only build sentries with terrible aim using a console command, and those sentries don’t have building animations either. I’d say it’s a good start, and there is currently a nice big update in the works, which will fix problems with projectiles not looking like they’re actually coming out of the guns, add medic, and a number of other things which will be revealed once it’s out. It will probably add the voice menu, and maybe taunts, as well.

Here’s a video demonstrating the demoman:

and here’s an old video of playing HL2 as a demoman:

Lastly, note that in addition to being a WIP, you need to know how to use SVN in order to download the gamemode itself.

Here’s the Facepunch thread: >>TF2 Gamemode<<


Last time I posted about GmodTower, they had yet to actually release the gamemode. Well, they finally did a while back, and It’s incredible.

So, right now, the only gamemodes they have are Ball Race, and PVP. Ball Race has 2 worlds up so far, and PVP has a good 4 maps. They’re going to update the gamemode with a hover-kart racing gamemode soon, and have been constantly fixing bugs meanwhile.

So, here are some (old) videos from the tower’s beta:

So, if you want to play Gmodtower, you have to go over to their site ><, download the updater, run it, select your steam username folder, and then it should automatically download everything. Just don’t forget to use the updater once in a while, since they change things so frequently.


I’ve been gone all summer, simply because I didn’t feel like posting. Not that great of a reason, but hey, nothing much has really happened since I was gone.

So, first off, there’s been a new TF2 update. It features no class in particular, and instead just adds random things that all classes can enjoy, such as new hats, a new gamemode, a few new maps, and a bunch of other small additions. One really cool feature they added happens to be losing animations. Now, every time you lose a match, you go into third person and are forced to watch yourself flail around while you run, or do a number of other hilarious things. Here’s a video that showcases all of the different losing animations the classes have:

Another thing they accidentally changed was how the announcer tells you when overtime has started. She used to only say the phrase ‘overtime’ once, but when the update went live, she apparently decided it would be a good idea to say it as many times as possible in a row before the match really ends:

Sadly, this was fixed. However, if you want to hear it, they did add a cvar called ‘tf_overtime_nag’ which allows you to toggle that feature! If you look hard enough, you might even be able to find a popular server with that feature enabled.

Also, during the update, there were a ton of secret pages, all of which you can find >here<. Some people thought that these pages were hinting at a soldier/engineer update, but those ideas were quickly shot down after giving valve a couple of days after the update to do something.

Now then, with TF2 news out of the way, I’ve found a pretty cool site with a bunch of neat little games and such.


Just look through all of them, and you’ll probably find something good.


This is a game in which you have to control the weather to get little balls into a hole somewhere in the map.

As it says at the end of the video, this game is entered in a competition, where the winner gets to fully develop and publish their game.

So yeah, if you couldn’t tell, each weather effect does something different. Rain can wash the little balls away, thunder will push anything around it,  and wind will, again, push anything that it can reach. Using one of these effects requires you to have ammo for it. I assume you start out with the ammo, and have to complete your objective without using all of it. Also, you can gain ammo for thunder from those little yellow circles in the video.

>>F-M post<<


There have been a bunch of updates on the progress of GMod Tower, but this is probably the best media I’ve been given so far.

Yeah, you can move the images around, as if you were standing in the map in-game!

Sadly, I still have no idea when the gamemode is going to be released, but it does look like they’re wrapping things up.

>>GMod Tower’s post<<


Well, our new sniper+spy update has come, and is becoming history as I write this.

Although it still has a long ways to go until people stop talking about it. Especially considering the fact that this new unlock system takes forever to do anything, and I only have 2 of the 6 new unlocks.

I mean, for the love of god, I already have 2 backburners! why would I want a THIRD that doesn’t even differ in the slightest?

And if I unlock the huntsman (which I did), why the hell would I want another 2?

While valve says the reason for duplicates is item trading, honestly I see no use in this except to trade the extremely new ones. Otherwise, if you get an extra backburner, who the hell is going to want another one? I don’t know anyone who doesn’t have a backburner already, and I don’t think I’ll come across any soon.

While I suppose people new to the game can make use of this, I feel like I’ve just been given something everyone else has, with the hope of a promise that I can attempt to trade these items with people who already have them. In exchange for something they would never give up.

Now, with all that ranting out of the way, I actually do like the new unlocks. Huntsman is great, although snipers who are good at it can just kill you while you’re right next to them. This is useful for snipers who like to be slightly more active in the heat of battle, and who have great aim with anything that requires predicting enemy movements.

Razorback is fucking useless, I have not seen a sniper yet who has turned around after I break their shield. All you have to do is stab, wait a second, and stab again. They don’t ever pay attention to the fact that the quiet little breaking sound they just heard may have been that of their imaginary safe little world of no backstabs shattering behind them.

Jarate is slightly useful. I thought it would be pointless, but because it’s so easy to hit people, and has such a wide blast radius, it really helps. With uncovering spies, at least. Since often spies are caught, they will rely on their cloak to get them out of a messy situation. But, since the jarate has such a wide blast radius, you can just throw where you think they went, and a spy is found. Also, the extra damage dealt is extremely useful for helping defend against large groups of enemies attacking your base.

I haven’t really had much experience with the new spy things except the dead ringer, so I can’t tell you much about anything besides that.

However, the dead ringer is very very very useful and fun. Possibly the unexpected favorite of all the unlocks. Basically, you cannot cloak with it unless somebody shoots at you. Already this sounds really dumb and underpowered, but really it works.

When you right click, the spy will hold the watch up so you can see it. You cannot attack while holding the watch up, but it only takes a split second to take away, in case you end up not needing it. When somebody shoots you while you have the watch held up, the dead ringer will put a fake ragdoll out, and cloak you for 8 seconds. Note that any damage you take from the shot that triggers the cloak will be extremely low. even a rocket from a soldier only does maybe 5-10 damage.

From then on while you’re cloaked, if you take any damage, it will be very very low, and will not make you visible at all until the cloak runs out. Even if a pyro burns you, you will not take any damage from the flames until the cloak runs out, and holding the dead ringer up AFTER you get burned will douse them altogether.

Now, you might think the dead corpse would not work because of the scoreboard not showing any kill. Well, actually, it does. In fact, in addition to showing a kill for your enemy, if  you ‘kill’ somebody who has the dead ringer in a fashion that fits the requirements of an achievement, it will give you the achievement. Even if the spy ends up killing you afterwords.

So, this weapon is very useful for the offensive spy. If you like to rely on your ability to get behind the enemy WITHOUT cloak, or just like to take risks with your revolver, this is for you, because essentially, it can grant you a second life.

I found a cool little video with tips for the dead ringer, too!: